From e24999bb2f3b346d9fca2406b22377edf9e27067 Mon Sep 17 00:00:00 2001 From: Anna Schumaker Date: Mon, 2 Aug 2021 10:24:12 -0400 Subject: [PATCH] audio: Give the Player a playpause() function This makes it easy for others to pause if playing, or play if paused Signed-off-by: Anna Schumaker --- audio/player.py | 6 ++++++ audio/test_player.py | 6 ++++++ 2 files changed, 12 insertions(+) diff --git a/audio/player.py b/audio/player.py index 0ba2cf0..48f5727 100644 --- a/audio/player.py +++ b/audio/player.py @@ -100,6 +100,12 @@ class Player: def play(self, *args): self.playbin.set_state(Gst.State.PLAYING) + def playpause(self, *args): + if self.get_state() == Gst.State.PLAYING: + self.pause() + else: + self.play() + def play_track(self, track): if track == self.track: return False diff --git a/audio/test_player.py b/audio/test_player.py index 8f91329..081a928 100644 --- a/audio/test_player.py +++ b/audio/test_player.py @@ -81,6 +81,12 @@ class TestPlayer(unittest.TestCase): play.play() self.assertEqual(play.get_state(), Gst.State.PLAYING) + play.playpause() + self.assertEqual(play.get_state(), Gst.State.PAUSED) + + play.playpause() + self.assertEqual(play.get_state(), Gst.State.PLAYING) + play.pause() self.assertEqual(play.get_state(), Gst.State.PAUSED)