ocarina/include/audio.h

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/*
* Copyright 2013 (c) Anna Schumaker.
*/
#ifndef OCARINA_AUDIO_H
#define OCARINA_AUDIO_H
#include <error.h>
#include <queue.h>
#include <string>
namespace audio
{
void init(int *, char ***);
void load_state();
void quit();
void play();
void pause();
void toggle_play();
void stop();
void next();
void previous();
void load_trackid(unsigned int);
unsigned int current_trackid();
Queue *get_recent_pq();
void seek_to(long);
long position();
std::string position_str();
long duration();
void pause_after(bool, unsigned int);
bool pause_enabled();
unsigned int pause_count();
};
#endif /* OCARINA_AUDIO_H */