gui/playlist: Random state isn't saved when random button is clicked
We were calling the queue function directly, rather than passing through the playlist layer. This means random state isn't saved when the button is clicked and Ocarina is closed. Fixes #78: Call playlist_set_random() when clicking random button Signed-off-by: Anna Schumaker <Anna@NoWheyCreamery.com>
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@ -212,6 +212,7 @@ bool __gui_playlist_init_idle()
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db_for_each(artist, next, artist_db_get())
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gui_playlist_add_artist(ARTIST(artist));
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gui_queue_show(gui_queue(playlist_get_queue(PL_SYSTEM, "Collection")));
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return true;
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}
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@ -2,6 +2,7 @@
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* Copyright 2016 (c) Anna Schumaker.
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*/
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#include <core/filter.h>
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#include <core/playlist.h>
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#include <core/string.h>
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#include <gui/builder.h>
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#include <gui/model.h>
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@ -45,6 +46,11 @@ void __queue_random(GtkToggleButton *button, gpointer data)
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__queue_toggle_flag(gtk_toggle_button_get_active(button),
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gtk_button_get_image(GTK_BUTTON(button)),
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Q_RANDOM);
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if (gq_queue->gq_playlist) {
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playlist_set_random(gq_queue->gq_playlist->pl_type,
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gq_queue->gq_playlist->pl_name,
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gtk_toggle_button_get_active(button));
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}
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}
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void __queue_repeat(GtkToggleButton *button, gpointer data)
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