core/audio: Move audio_next() out of the audio namespace
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
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7765c2bf57
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3f25369444
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@ -207,13 +207,14 @@ int64_t audio_duration()
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return 0;
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}
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void audio :: next()
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struct track *audio_next()
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{
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struct track *track = tempq_next();
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if (!track)
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track = queue_next(collection_get_queue());
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if (__audio_load(track, audio_cur_state()))
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history_add(audio_track);
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return track;
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}
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void audio :: prev()
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@ -104,7 +104,7 @@ static gboolean on_gst_message(GstBus *bus, GstMessage *message, gpointer data)
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case GST_MESSAGE_ERROR:
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if (parse_gst_error(message) < 0)
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break;
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audio :: next();
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audio_next();
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gst :: play();
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break;
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case GST_MESSAGE_EOS:
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@ -171,7 +171,7 @@ void gst :: stop() {
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void gst :: next()
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{
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audio :: next();
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audio_next();
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gst :: play();
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}
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@ -140,7 +140,7 @@ static void on_ban()
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struct track *track = audio_cur_track();
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if (o_ban->get_active()) {
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if (collection_ban(track))
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audio :: next();
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audio_next();
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} else
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collection_unban(track);
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}
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@ -40,7 +40,6 @@ public:
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namespace audio
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{
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void next(); /**< Find and load the next track that should be played. */
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void prev(); /**< Call the deck :: previous() function and load the result. */
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/**
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@ -109,5 +108,9 @@ gint64 audio_position();
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/* Called to find the duration of the current track. */
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gint64 audio_duration();
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/* Called to load the next track. */
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struct track *audio_next();
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GstElement *audio_get_player();
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#endif /* OCARINA_CORE_AUDIO_H */
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@ -6,6 +6,7 @@ extern "C" {
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#include <core/collection.h>
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#include <core/history.h>
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#include <core/idle.h>
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#include <core/tempq.h>
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}
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#include <core/core.h>
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#include "test.h"
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@ -58,10 +59,12 @@ static void test_init()
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test_equal(audio_get_player(), NULL);
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test_equal(audio_cur_track(), NULL);
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test_equal(audio_cur_state(), GST_STATE_NULL);
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test_equal(audio_next(), NULL);
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core :: init(NULL, NULL, &test_init_data);
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test_equal(audio_load(NULL), false);
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test_equal(audio_next(), NULL);
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test_equal(audio_play(), false);
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test_equal(audio_pause(), false);
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test_equal(audio_stop(), false);
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@ -124,6 +127,36 @@ static void test_playback()
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test_equal(audio_duration(), track_get(0)->tr_length * GST_SECOND);
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}
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static void test_next()
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{
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struct queue *history_q = history_get_queue();
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struct queue *temp_q = tempq_alloc(NULL, 0);
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int i;
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/* First, let's test getting tracks from a temporary queue. */
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queue_add(temp_q, track_get(2));
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queue_add(temp_q, track_get(1));
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queue_add(temp_q, track_get(0));
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for (i = 2; i >= 0; i--) {
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test_loop_equal(queue_size(temp_q), i + 1, i);
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test_loop_equal(audio_next()->tr_dbe.dbe_index, i, i);
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test_loop_equal(queue_at(history_q, 0), track_get(i), i);
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test_loop_equal(audio_cur_state(), GST_STATE_PAUSED, i);
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test_loop_equal(audio_cur_track(), track_get(i), i);
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} test_loop_passed();
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test_equal(tempq_get(0), NULL);
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test_equal(audio_play(), true);
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/* Tracks should now be picked from the collection. */
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for (i = 1; i <= 3; i++) {
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test_loop_equal(audio_next()->tr_track, i, i);
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test_loop_equal(queue_at(history_q, 0)->tr_track, i, i);
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test_loop_equal(audio_cur_state(), GST_STATE_PLAYING, i);
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test_loop_equal(audio_cur_track()->tr_track, i, i);
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} test_loop_passed();
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}
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static void test_deinit()
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{
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core :: deinit();
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@ -154,7 +187,7 @@ void test_pre_init()
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test_equal(audio_duration(), (long)0);
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audio :: next();
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audio_next();
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test_equal(audio_cur_track(), TRACK_NULL);
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audio :: prev();
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@ -184,12 +217,12 @@ void test_track_controls()
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queue_unset_flag(collection_get_queue(), Q_RANDOM);
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driver->playing = audio_pause();
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audio :: next();
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audio_next();
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test_not_equal(audio_cur_track()->tr_dbe.dbe_index, (unsigned)2);
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test_equal(driver->is_playing(), false);
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audio_play();
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audio :: next();
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audio_next();
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test_equal(driver->is_playing(), true);
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audio_load(track);
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@ -247,6 +280,7 @@ void test_autopause()
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DECLARE_UNIT_TESTS(
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UNIT_TEST("Audio Initialization", test_init),
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UNIT_TEST("Audio Playback", test_playback),
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UNIT_TEST("Audio Next", test_next),
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UNIT_TEST("Audio Deinitialization", test_deinit),
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UNIT_TEST("Test Audio Pre-Init", test_pre_init),
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UNIT_TEST("Test Audio Init 2", test_init2),
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