spaceblaster: Add second Trilord
This patch adds a second stationary Trilord to the enemy list.
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@ -16,6 +16,8 @@ SPACE = pygame.K_SPACE
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A = pygame.K_a
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B = pygame.K_b
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Trilord = enemy.Trilord
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class ArcadeState(games.GameState):
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def __init__(self, GAME):
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self.ship = ship.CSE1670(GAME, (0.25, 0.25))
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@ -24,7 +26,7 @@ class ArcadeState(games.GameState):
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self.stars = tiled_image(GAME, "stars.png")
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self.fire_interval = 100
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self.beams = []
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self.enemies = [enemy.Trilord(GAME, (10, 10))]
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self.enemies = [Trilord(GAME, (10, 10)), Trilord(GAME, (90, 10))]
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self.k_left = False
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self.k_right = False
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self.k_up = False
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