spaceblaster: Add second Trilord

This patch adds a second stationary Trilord to the enemy list.
This commit is contained in:
Bryan Schumaker 2011-01-01 22:04:52 -05:00
parent 20cb2f371e
commit 461f7b4604

View File

@ -16,6 +16,8 @@ SPACE = pygame.K_SPACE
A = pygame.K_a
B = pygame.K_b
Trilord = enemy.Trilord
class ArcadeState(games.GameState):
def __init__(self, GAME):
self.ship = ship.CSE1670(GAME, (0.25, 0.25))
@ -24,7 +26,7 @@ class ArcadeState(games.GameState):
self.stars = tiled_image(GAME, "stars.png")
self.fire_interval = 100
self.beams = []
self.enemies = [enemy.Trilord(GAME, (10, 10))]
self.enemies = [Trilord(GAME, (10, 10)), Trilord(GAME, (90, 10))]
self.k_left = False
self.k_right = False
self.k_up = False