audio: Update doxygen documentation
And remove the Audio section of the DESIGN file. Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
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DESIGN
72
DESIGN
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@ -66,78 +66,6 @@ Callbacks:
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Audio:
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The audio layer uses the configured driver to control audio playback.
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Gstreamer options passed to audio :: init() can be found by running
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`gst-inspect-1.0 --help-gst` on the command line.
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- File:
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File cur_track("cur_track");
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File << current_track->id << endl;
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- API:
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void audio :: init(int *argc, char ***argv);
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Initialize the audio driver through argc and argv. Read in
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the current track file and load the track.
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void audio :: play();
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void audio :: pause();
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void audio :: seek_to(long pos);
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Call the corresponding function from the audio driver, but only
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if a track is loaded.
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void audio :: stop();
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pause()
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seek_to(0)
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long audio :: position();
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long audio :: duration();
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Call the corresponding function from the audio driver. Return
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0 if no track is currently loaded.
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std::string audio :: position_str();
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Return the current audio position in string form.
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Return an empty string if there is no current track.
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void audio :: next();
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Call the deck :: next() function to get the next track that
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should be played and use the audio driver to load the track.
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Save that track's ID to the cur_track file.
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void audio :: prev();
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Call the deck :: previous() function to find a new track to
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play and use the audio driver to load the track.
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Save that track's ID to the cur_track file.
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void audio :: load_track(Track *track);
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Load the requested track.
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Save that track's ID to the cur_track file.
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Track *audio :: current_track();
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Return the currently playing Track.
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Return NULL if there is no current track.
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void audio :: pause_after(bool enabled, unsigned int N);
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If enabled == true:
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Configure Ocarina to pause playback after N tracks
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have been played.
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If enabled == false:
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Do not automatically pause.
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If N is greater than the current pause count then enabled should
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be set to true.
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bool audio :: pause_enabled();
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unsigned int audio :: pause_count();
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Use these functions to access the current "pause after N" state.
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Gui: (ocarina/*)
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The GUI will be written in C++ using gtkmm3 for (hopefully) cleaner code.
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@ -22,15 +22,8 @@ namespace audio
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*/
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void init(int *, char ***);
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/**
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* Begin playback.
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*/
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void play();
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/**
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* Pause playback.
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*/
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void pause();
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void play(); /** Begin playback. */
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void pause(); /** Pause playback. */
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/**
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* Seek to a specific point in the track.
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@ -59,18 +52,13 @@ namespace audio
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*/
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std::string position_str();
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/**
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* Find and load the next track that should be played.
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*/
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void next();
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/**
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* Call the deck :: previous() function and load the result.
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*/
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void prev();
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void next(); /** Find and load the next track that should be played. */
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void prev(); /** Call the deck :: previous() function and load the result. */
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/**
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* Load a specific track for playback.
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*
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* @param track The track that should be loaded.
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*/
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void load_track(Track *track);
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@ -118,6 +118,9 @@ public:
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/**
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* Driver for the GStreamer audio library.
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*
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* The shell command `gst-inspect-1.0 --help-gst` details the command line
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* options that can be passed to Ocarina.
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*/
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class GSTDriver : public Driver
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{
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