core/audio: Expose the audio_save() function
This will be used to re-save the current track after defragmenting the track database. Signed-off-by: Anna Schumaker <Anna@NoWheyCreamery.com>
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core/audio.c
13
core/audio.c
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@ -15,11 +15,6 @@ static int audio_pause_count = -1;
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static guint audio_bus = 0;
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static void __audio_save()
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{
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settings_set(SETTINGS_TRACK, track_index(audio_track));
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}
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static bool __audio_change_state(GstState state)
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{
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GstStateChangeReturn ret = GST_STATE_CHANGE_FAILURE;
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@ -55,7 +50,7 @@ static struct track *__audio_load_basic(struct track *track, GstState state)
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queue_updated(playlist_get_queue(PL_SYSTEM, "Collection"), prev);
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queue_updated(playlist_get_queue(PL_SYSTEM, "Collection"), audio_track);
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__audio_save();
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audio_save();
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g_free(uri);
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g_free(path);
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return track;
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@ -132,6 +127,12 @@ void audio_deinit()
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gst_deinit();
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}
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void audio_save()
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{
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if (audio_track)
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settings_set(SETTINGS_TRACK, track_index(audio_track));
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}
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bool audio_load(struct track *track)
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{
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if (track == audio_track)
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@ -29,6 +29,9 @@ void audio_init(int *, char ***, struct audio_ops *);
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/* Called to deinitialize the audio manager. */
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void audio_deinit();
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/* Called to force-save the current track. */
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void audio_save();
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/* Called to load a track for playback. */
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bool audio_load(struct track *);
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