engine: Don't need to convert tiled surface

When creating a new surface, it should already be the best format for
displaying on the screen.  We don't need to keep converting it.
This commit is contained in:
Bryan Schumaker 2011-01-01 18:57:42 -05:00
parent 724cf94be5
commit b000093330

View File

@ -22,4 +22,4 @@ def tiled_image(game, image_file):
for i in xrange( (sw / w) + 1 ):
for j in xrange( (sh / h) + 1 ):
surf.blit(image, (w * i, h * j))
return surf.convert()
return surf