audio: Make audio functions more consistent

Sometimes I would check for cur_track, other times !cur_track.

Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
This commit is contained in:
Anna Schumaker 2014-12-20 10:29:26 -05:00
parent fd2a251c14
commit e866ea2574
1 changed files with 8 additions and 9 deletions

View File

@ -111,9 +111,8 @@ void audio :: pause()
void audio :: seek_to(long pos)
{
if (!cur_track)
return;
cur_driver->seek_to(pos);
if (cur_track)
cur_driver->seek_to(pos);
}
void audio :: stop()
@ -124,16 +123,16 @@ void audio :: stop()
long audio :: position()
{
if (!cur_track)
return 0;
return cur_driver->position();
if (cur_track)
return cur_driver->position();
return 0;
}
long audio :: duration()
{
if (!cur_track)
return 0;
return cur_driver->duration();
if (cur_track)
return cur_driver->duration();
return 0;
}
std::string audio :: position_str()