audio: Make audio functions more consistent
Sometimes I would check for cur_track, other times !cur_track. Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
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@ -111,8 +111,7 @@ void audio :: pause()
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void audio :: seek_to(long pos)
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void audio :: seek_to(long pos)
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{
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{
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if (!cur_track)
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if (cur_track)
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return;
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cur_driver->seek_to(pos);
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cur_driver->seek_to(pos);
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}
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}
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@ -124,16 +123,16 @@ void audio :: stop()
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long audio :: position()
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long audio :: position()
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{
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{
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if (!cur_track)
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if (cur_track)
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return 0;
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return cur_driver->position();
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return cur_driver->position();
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return 0;
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}
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}
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long audio :: duration()
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long audio :: duration()
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{
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{
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if (!cur_track)
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if (cur_track)
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return 0;
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return cur_driver->duration();
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return cur_driver->duration();
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return 0;
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}
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}
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std::string audio :: position_str()
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std::string audio :: position_str()
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