From Josh: Single-clicking a track in the collection queue and pressing the
space bar loads the selected track, but users would expect this to
toggle the play / pause state instead.
The solution is to watch for the on_key_press signal and tell GTK that
we have handled it if we see that the space bar was pressed.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
This lets them set themselves whenever values change. Additionally, I
update the Tab class to take a QueueLabel instead of the "size label"
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
I can't pack it directly into the tab_vbox because playlists need a way
to pack in their special window.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
GtkBuilder doesn't let me pass additional parameters to classes
constructed with get_widget_derived(), so I have to use an init()
function for flags and other parameters.
This patch adds flags for which buttons to show on the queue toolbar.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
I expect most of the new constructor code to disappear once I start
using the .ui files in the parent class.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
I'm going to want this on all tab pages, so let's just add this to the
treeview widget definition.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
This should help clean up the code a bit, especially once I convert all
queues to load with the template files.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
The QueueView doesn't contain too much in terms of code, but the
corresponding QueueView.ui file lets me remove a lot of unnecessary
stuff from temporary queue creation!
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
I'm going to have a lot of queue-related files soon, so let's make
things easier by keeping everything in a new directory.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
Using this notification was causing segmentation faults when Ocarina was
closed with at least one temporary queue. I can handle everything I
need directly in the GUI without problems, so this notification really
isn't necessary.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
This file doesn't do anything anymore, so move the init functions into
main.cpp and remove the file.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
These buttons directly affect audio playback, so let's move them with
the rest of the audio buttons.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
I think it makes sense to handle this directly from the driver, rather
than going through a callback.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
This means I no longer need to pass argc and argv parameters to core/,
so I can eventually work towards removing the Driver :: init() function.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
The collection manager is the only thing that uses the idle queue, so
let's keep all this code together.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
This calls the audio :: play() function, rather than having the button
call into the audio layer directly. With this patch, the on_play()
callback is unused.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
This will provide an interface for accessing widgets, and make it easier
to swap out different builder files.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
I replace the /proc/self/exe method with a simple hard-coded string.
This means that binaries run from the source directory need to be run
from the root of the source directory.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
I plan to introduce a new lib/ that sits between the gui and the backend
files (similar to how glibc sits between the kernel and userspace).
This gets the rename out of the way before I change my mind again.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>