This saves ~75MB in my testing, and can be a useful memory savor for the
case where all album art has been downloaded.
Implements #96: Allocate g_thread_pool as needed
Signed-off-by: Anna Schumaker <Anna@NoWheyCreamery.com>
Rather than offering two init functions for testing. This lets the UI
select if they want async idle tasks (like Album Art fetching).
Implements #90: Give idle_init an async flag
Signed-off-by: Anna Schumaker <Anna@NoWheyCreamery.com>
The thread pool is used to fetch album art in the background, but this
can slow down most tests that aren't interested in album art. Adding a
(testing-only) function for running without the thread pool speeds
things up a bit.
Signed-off-by: Anna Schumaker <Anna@NoWheyCreamery.com>
This function is used to cancel all idle tasks and free the memory
allocated for them. This needs to be called when Ocarina is shutting
down to prevent a possible hang with the gtk idle callback continuing to
process tasks.
Fixes#30: Closing Ocarina should cancel idle tasks
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>