- Delete the library file
- Remove tracks from each playlist
- Notify the renderer that tracks have been removed
- Notify library drivers that the path has been removed
- Remove the path from the list
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
- Change WriteTask() to take an extra void pointer argument
- Pass library path pointer through WriteTask
- Store tracks to file named after library id.
- Remove newline from tags
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
I plan on using (library, track) ids as a way of storing playlists. I
made both counters unsigned ints, since I'm willing to bet that people
won't have 4,294,967,295 songs or library paths...
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
The renderer doesn't actually render anything yet, but it is statically
defined in ocarina/playlist.cpp and it will eventually display the
library.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
This will eventually be used to determine if the track is visible based
on library path visibility.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
This gives the UI a chance to set the new path or new size. I also
updated Ocarina to show the library path size in its liststore row.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
I was using the sid_t to lookups for tracks and library paths. I think
I can simplify things by storing pointers in the UI rather than using
id numbers. This will give me direct access to whatever it is I want to
manipulate.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
I created a new "list_dir()" function to recursively list directory
contents. I plan on using this to find songs to add to the library, but
it could also be modified to read playlists and library paths in the
appdir.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
This allows other tools to be written to modify the library of a
currently running program without having to create a library driver
instance.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
I want to eventually use this to create a library file for each library
path. The "visible" field will be used to enable and disable different
paths during run time.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
The UI calls the library::add_path() function to create a new
LibraryPath structure to be managed by the library.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
I want to gradually re-add everything and clean it up as I go along. To
help with this, I comment out the old code so I can use it as a
reference while writing new code.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
My goal is to eventually pick songs from whatever is on top of the
playlist stack. Right now, only the library is added and no songs are
picked.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
This class will be given a Playlist and will be in charge of calling
Playlist functions. I eventually plan on expanding this to allow the
playlist to call renderer functions instead of using my current callback
system.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
I can do this easier with library::lookup() since this avoids having to
loop on the entire track_list.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
get_info() performed a loop over all library paths and over each track
in each path to find the requested sid_t. I now keep a map sid_t ->
Track * to make finding the track easier and faster.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
This makes it easier to loop over all the library paths without needing
to know anything about implementation. I modified the update functions
to use the new way, so it should be ready for use by the UI.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
This allows me to create only one Track() instance for each song in the
library. Before this, a Track() was being created and then copied when
adding new songs to the library. I thought this was wasteful, so now
each song is only created once.
I use these to fill in the UI list for the library. I think this will
be easier to use (and cleaner) than passing a function pointer to a
for_each loop.
I need to get the next file out of the library or queue without changing
it immediately. I then queue it up in the gstreamer pipeline so it will
play automatically when the current track finishes.
I always want to find tags if it's possible. Since I already have a way
to find the tags, it's fairly simple to tag a random file and pass the
result back to the UI.
The source model class is used to more tightly control how songs are
inserted into the UI. I provide an insert() function that the library's
for_each() function can take advantage of. This allows me to directly
insert songs into the UI rather than having to use a static function as
the "middle man"
This function will generate a Track object based on the current file
stored by the audio. I then pass this object to to provided function so
the UI can be updated.
If the user no longer wishes to track a certain path, they can remove it
from the library. Note: it is unsafe to remove a path from the library
while that path is being scanned. This could potentially lead to a
segmentation fault.
The code was a bit messy and didn't make use of namespaces very well.
By converting to a set of functions (instead of a class) I can use
each function as a function pointer if I want to. I am also able to
remove libsaria/library.cpp since this was just a set of wrapper
functions to the old static class functions.