It's easier to just pass off the library database rather than forcing
higher layers to iterate over the entire thing (including possible
invalid entries).
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
I also have to replace the "library" namespace with the "collection"
namespace to avoid naming collisions.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
And I replace it with a simple call to g_strdup_printf() that does the
exact same thing. Note that callers are now required to free the
returned string with g_free().
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
I replace it with calls to g_strdup_printf(). This has the additional
benefit that I can do uint conversions at the same time as other
formatting options, so this seems like a win. The only downside is that
I have to manually free the memory that glib allocates, but that's easy
enough.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
This lets them set themselves whenever values change. Additionally, I
update the Tab class to take a QueueLabel instead of the "size label"
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
I can't pack it directly into the tab_vbox because playlists need a way
to pack in their special window.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
GtkBuilder doesn't let me pass additional parameters to classes
constructed with get_widget_derived(), so I have to use an init()
function for flags and other parameters.
This patch adds flags for which buttons to show on the queue toolbar.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
I frequently hit a problem where playback stops when a track has an
error. My gstreamer code was written assuming that the pipeline stayed
in GST_STATE_PLAYING if there was an error, but I think this assumption
is wrong. For now, let's always restart playing on error.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
I expect most of the new constructor code to disappear once I start
using the .ui files in the parent class.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
I'm going to want this on all tab pages, so let's just add this to the
treeview widget definition.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
This should help clean up the code a bit, especially once I convert all
queues to load with the template files.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
The QueueView doesn't contain too much in terms of code, but the
corresponding QueueView.ui file lets me remove a lot of unnecessary
stuff from temporary queue creation!
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
I'm going to have a lot of queue-related files soon, so let's make
things easier by keeping everything in a new directory.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
This greatly improves usability while searching, since we no longer have
to refilter the song list for every key press.
Signed-off-by: Anna Schumaker <anna@ocarinaproject.net>
A long int is shorter on ARM than x86, which could cause position and
duration values to get truncated. Additionally, quering gstreamer with
a long int causes a compile error on ARM. Let's just do the right thing
and make this value an int64_t.
Signed-off-by: Anna Schumaker <anna@ocarinaproject.net>
Using this notification was causing segmentation faults when Ocarina was
closed with at least one temporary queue. I can handle everything I
need directly in the GUI without problems, so this notification really
isn't necessary.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
Once the check box was enabled, we were never setting the count again.
This means that changing pause count from 1 to 2 did not change the
count in the backend.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
This function converts unsigned ints into strings. This allows me to
replace several almost identical functions with one function call.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
The lib/ experiment made the gui code a little more complicated than I
was expecting, so I'm going to begin merging everything back into gui/
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
Just calling audio :: next() will advance to the next song, but won't
change if we're playing music or not. I think this is what we want to
do when banning tracks.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
This file doesn't do anything anymore, so move the init functions into
main.cpp and remove the file.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
Other files in the gui implement their classes directly, rather than
making extra functions. Let's do that here, too.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
These buttons directly affect audio playback, so let's move them with
the rest of the audio buttons.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
I think it makes sense to handle this directly from the driver, rather
than going through a callback.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
I can handle these widgets directly from within the gst driver. I think
this is easier (and more straightforward) than handling this in a
separate file.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
This means I no longer need to pass argc and argv parameters to core/,
so I can eventually work towards removing the Driver :: init() function.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
This was used to get around layering issues with the gstreamer driver.
Now that the gstreamer implementation is in the gui code we can have it
call audio::next() directly.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>