Commit Graph

9 Commits

Author SHA1 Message Date
Anna Schumaker
b9d4c6749d audio: Move the get_driver() function into the audio namespace
It's already in the audio.cpp file, so just reshuffle things a little
bit.

Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
2014-12-19 14:54:12 -05:00
Anna Schumaker
bc5e53a423 gui: Store pointers to play and pause buttons
We use these every half-second, so let's not waste time looking them up
every call.

Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
2014-09-11 08:28:23 -04:00
Anna Schumaker
8152327f65 gui: Move o_seek() into controls.cpp
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
2014-09-11 08:16:36 -04:00
Anna Schumaker
5e7a25e007 gui: Store position and progress widgets
Now we don't need to keep looking them up, and the code looks a little
bit cleaner =)

Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
2014-09-11 08:09:57 -04:00
Anna Schumaker
df0d1496de lib: Create a schedule() function
This lets me clean up some of the code in controls.cpp

Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
2014-09-11 08:01:07 -04:00
Anna Schumaker
1c437c4957 gui: Move init() steps into controls.cpp
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
2014-09-11 08:01:07 -04:00
Anna Schumaker
922830a2ab gui: Move o_next() into the controls.cpp file
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
2014-09-11 08:01:06 -04:00
Anna Schumaker
78624a6d98 gui: Fix up how the gui pauses
I make it look more like o_play().

Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
2014-09-09 08:28:18 -04:00
Anna Schumaker
d68d5f2b40 gui: Create o_play() for handling the play function
This calls the audio :: play() function, rather than having the button
call into the audio layer directly.  With this patch, the on_play()
callback is unused.

Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
2014-09-08 17:21:40 -04:00