We only have one instance of the main tabs, so there is no reason for it
to be a class. I have changed this into a set of functions that do
everything the old class did.
The main tabs now have a generic TabPage class that contains the content
added to the tab. This TabPage will control visibility of the content
and make it easier to find a page with specific content (no looping
through gtk boxes!)
Collections now have a get_attr function. This function takes a song id
and a string with the requested attribute. The value of the attribute
is returned. This is used for generating a hover popup with the
playcount.
Libsaria events now support starting specific callback functions in a
background thread. This replaces starting a specific event in the
background.
I have a library tab that is added to the main window through use of the
ocarina.add_tab function.
I have new tests for walking the tree and running multiple threads with
locks.
The web radio plugin can load pandora and grooveshark. This happens
when a web radio tab is selected. After the web document is loaded,
playing music will be paused.
I have begun creating the Ocarina 4.1 gui. So far, I can create and
resize a window. After a resize, the new size is saved and used again
when Ocarina is next started. I am also investigating drag and drop for
use with plugin loading.
I've begun work on a generic collection class for the library, playlist,
and queue. Tagpy functions have been merged into the
libsaria.collections.__init__.py file to make things easier.
I have reworked the gstreamer functions from Ocarina 4.0 and combined
everything into one file. I have also created an audio test that plays
a song from my library.
This function should be called to initialize the preferences and
variables dictionary when libsaria is started. This function triggers
the POSTSTARTUP event.
I combined various parts of the Ocarina 4.0 event system into one file.
The new event file has threading abilities built in, so I no longer need
an external file for that
I revised the Ocarina 4.0 map class so it will hopefully have better
performance. I also began working on a new testing system so testing
specific changes should be easier than with Ocarina 4.0