This patch creates a new structure to track the last played date, which
can be expanded into a class at some future point. Additionally, I use
strftime() to calculate the current date based on the user's current
locale settings.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
I don't think this value needs to be stored anywhere in the Track class
since it's fairly easy to calculate. Let's convert it into a function
for now and reevaluate later!
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
This patch moves the library_db into tags/library.cpp, where it can be
effectively managed by the Library tag. For this to work, I need to add
some extra functions to the tags namespace to:
- Create new Library tags,
- Find tags by index,
- Remove the Library at a specific index, and
- Find the actual size of the library_db.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
- This tag now inherits from GenericTag.
- Add a Genre-specific unit test.
- Remove the genre tag section of the DESIGN file.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
Also make it inherit from the GenericTag base class. Also also, add a
unit test specific to Album tags. Finally, I remove the corresponding
section of the DESIGN file since it is no longer needed.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
I don't want anybody outside of the IndexEntry class to modify the
values in this container. This patch makes it private and provides
iterator access instead.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
This variable should only be set by the Database when a DatabaseItem is
first created. This means I should hide _index from the rest of the
world to prevent accidental modifications. I also add an accessor
function for other code that needs to read _index.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
Setting from argv[0] seemed like a good idea at the time, but argv[0]
can change based on how the user calls Ocarina (ocarina, ./ocarina,
/usr/bin/ocarina, ...). This patch changes back to using the reliable
/proc/self/exe method.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
This issue was solved in Ocarina 6.1.3, but I didn't add a unit test for
it. This patch adds a test.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
Initialize everything from the core/ layer, that way lib/ doesn't need
to know the correct order.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
o_collection_* was easily confused with widgets on the collection tab,
so I renamed everything to be less confusing.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
This will provide an interface for accessing widgets, and make it easier
to swap out different builder files.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
I replace the /proc/self/exe method with a simple hard-coded string.
This means that binaries run from the source directory need to be run
from the root of the source directory.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
My hope is that putting lib/ between core/ and gui/ will help clean up
gui code, since everything will no longer be in a single place.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
I plan to introduce a new lib/ that sits between the gui and the backend
files (similar to how glibc sits between the kernel and userspace).
This gets the rename out of the way before I change my mind again.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
This patch reworks the unit test using the TestDriver audio driver. I
also recode the audio layer to match the design and drastically clean up
the code.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
This can only be hit when the tagdb has no tracks in it, since you can't
add a NULL pointer to the recent queue.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
This would have to happen eventually. Might as well do it now!
I also updated the TestDriver test to match the changes I had to make.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
The driver is used to select between gstreamer playback and a fake
playback mode used only when testing.
Currently the GSTDriver has empty functions. It will be implemented as
the audio.cpp file is updated.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
TempQueues create a way to trigger deck :: write() whenever a queue
changes. This means higher layers don't need to remember to save after
changes!
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
This patch actually breaks a bunch of things, but I just want to be done
with the deck changes for now. I'll go back and fix things before
releasing!
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
I update the unit test and redo much of the code to be cleaner and make
more sense. One big improvement is that the recently played queue will
now be managed by the deck.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
Keeping separate directories for all of these files isn't the most
obvious way to do things. Instead, move everything into the same
directory.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
I'm about to bump the version number for the deck layer, so it makes
senes that different files need different version numbers.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
This fixes the gui, deck, and audio code due to the library changes I
just did.
NOTE: Library updating callbacks have been disabled in the gui.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>