Changes to the deck removed the on_pq_created() callback that we looked
for to create new tabs. This patch creates tabs correctly.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
This patch reworks the unit test using the TestDriver audio driver. I
also recode the audio layer to match the design and drastically clean up
the code.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
This would have to happen eventually. Might as well do it now!
I also updated the TestDriver test to match the changes I had to make.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
The driver is used to select between gstreamer playback and a fake
playback mode used only when testing.
Currently the GSTDriver has empty functions. It will be implemented as
the audio.cpp file is updated.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
TempQueues create a way to trigger deck :: write() whenever a queue
changes. This means higher layers don't need to remember to save after
changes!
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
I update the unit test and redo much of the code to be cleaner and make
more sense. One big improvement is that the recently played queue will
now be managed by the deck.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
I'm about to bump the version number for the deck layer, so it makes
senes that different files need different version numbers.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
This fixes the gui, deck, and audio code due to the library changes I
just did.
NOTE: Library updating callbacks have been disabled in the gui.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
Lots of changes here! I switched from using track and library ids to
passing pointers, renamed some functions, and made the code much
cleaner.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
This function is called to increment play count and set "date last
played" variables. Moving this into the Track class lets me remove an
internal callback and a few other unnecessary functions.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
I updated the code to better match how I use playlists and to make sure
that everything is tested.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
I now have a single function rather than 4 individual functions. The
code is cleaner, and I've added it to the unit test.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
Apparently it's not okay to return str.c_str() to caller functions,
because str will go out of scope...
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
This is best implemented in a derived class, since it's only used by the
recently played queue.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
It should take a Track pointer, rather than a track_id. This makes the
code easier to work with.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
Looks like I missed updating a few places in the File class. I do that
now, and I also began updating the unit test to the new system.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
So far I have renamed variables, changed a few functions, and updated
all the code that was affected.
Oh, I also started a new unit test.
Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
I only needed this to make the jump from Ocarina 5.10 -> Ocarina 6.0.
It's not needed anymore, now that 6.0 is out.
Signed-off-by: Anna Schumaker <anna@ocarinaproject.net>
This should offer a performance increase since the item to insert will
only be copied if it is not already in the database.
Signed-off-by: Anna Schumaker <anna@ocarinaproject.net>
Inserting into a vector can sometimes cause the entire vector to
reallocate itself. The insert() function returns a pointer to the
caller, so this reallocation could invalidate the returned pointer.
This is not what we want.
Instead, store pointers to the data in the vector. C++ provides a
default copy constructor that can be used to allocate a new item before
inserting. By doing it this way callers won't have to allocate memory
themselves. In addition, I will no longer need to keep a valid bit
since we can simply check for a NULL entry in the database.
Signed-off-by: Anna Schumaker <anna@ocarinaproject.net>
This gives me the item directly, which is usually what I want when I
call these functions. Save iterators for iterating.
Signed-off-by: Anna Schumaker <anna@ocarinaproject.net>
I properly initialize variables, and I created supporting databases that
will be used to look up artist, album, genre and library information.
Signed-off-by: Anna Schumaker <anna@ocarinaproject.net>
Rather than returning an index into the database, instead return an
iterator pointing at the item we just inserted.
Signed-off-by: Anna Schumaker <anna@ocarinaproject.net>
When items are deleted from a database we write out a line representing
"invalid entry". This patch changes the invalid entry line from "0 " to
"0"
Signed-off-by: Anna Schumaker <anna@ocarinaproject.net>
I found that databases were always decrementing _size when remove() was
called. This patch fixes the bug by checking if the entry is valid
before removal.
Signed-off-by: Anna Schumaker <anna@ocarinaproject.net>
This will let me set up a Track class that has pointers to the
corresponding artist, album and genre information without needing to
know their IDs directly. Having this information available means I
won't need to keep a "join struct" when doing lookups - instead I can
return a pointer to a Track class that already knows everything.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
I didn't have any changes to make to the IdleQueue itself, but I did
need to update the unit test and reword a few things in the design.
Signed-off-by: Anna Schuamker <schumaker.anna@gmail.com>
- filter :: add() now returns the lowercased text
- Don't cache lowercased strings
- Remove functions depending on CONFIG_TEST
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
I updated the design and rewrote the unit tests. This creates something
more consistent with how I ended up using the index.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
I add:
- Autosaving option
- Real iterators
- Better accessor functions
The new design and unit test also allows me to remove the 300,000+ line
"database.good" file that the old tests were based on.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
Needing to use throw / catch was getting in the way. Instead, check for
a boolean return value.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
I changed primary_key() into a function since it is only called once,
and there is no point in using more mmemory than I need to. I also
created a basic unit test for everything that database entries are
supposed to do.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
This time I don't keep a global "sorting count". Instead, this count
belongs to individual tabs so flipping between them quickly could
display different sorting fields.
Signed-off-by: Anna Schumaker <schuamker.anna@gmail.com>
I'm taking a break from gui code to clean up the build system and update
my unit tests. This patch updates how code is built, and reworks my
"print" test to test version number instead.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
I've been putting this off for a while since it seemed like a lot of
work. Time to get it done!
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
This one is based on inheritance, and I think it will be the best way to
create several tab types that do things just slightly differently.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
I need to create a FilterDesc struct with needed widgets and then
filtering can happen generically on all tabs!
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
I'm creating as many "static tabs" as I can using GtkBuilder, and
splitting their code out of tabs.cpp. This should help to contain the
growth of this file and make all the code easier to work with.
This patch begins the redesign and adds beginning code for a new
collection tab.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
I made a couple of templated functions to get widgets and objects out of
the Gtk::Builder easier.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
- Number keys to switch pages
- c, h, p, m to switch to collection, history, playlist and collection
manager tabs.
- Slash key to focus on the search entry
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
This is called by the GUI to tell the playqueue that a track has been
selected. This gives the PQ a chance to (possibly) remove it.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
I love tis feature, and I've been missing it the last few days of
Ocarina 6.0 preview testing.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
- Initialize stamp with a random integer (this is how a Gtk::ListStore
works)
- Increment the stamp in a way that it will never be 0 (AKA: invalid)
- iter_n_root_children() does not take any arguments, so fix up my
function.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
When a track finishes, I tell the library to update playcount. Then,
the library triggers a callback to the playqueue deck telling it to
update.
This patch also finds and prints the track that causes a gstreamer
error.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
- Reimplement binary search for neater code
- Flip sort order when resetting sort if the first field is the one we
are sorting by.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
The history playqueue should never change sort order, so use this flag
to prevent user changes.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
I set up a 3-second timeout to decrement the count. When the count is
at 0, I reset sorting on the playlist.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
I don't have user-configurable sorting (yet), but for now I'm sorting by
Artist -> Year -> Track #.
I also fix a bug where the library wasn't lowercasing artist, album,
genere, and track fields when reading from file.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
The history and collection playqueues are never saved to disk, so I only
care about saving when a flag is changed.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
When the count is changed or pausing finishes, I trigger this callback
to notify the UI. I also added in a line to enable pausing any time the
count is incremented.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
I almost did this on the gui side, but then I remembered that this isn't
a trivial job. I chose to stick with my rule: "if something can be done
in the backend then it should be done in the backend"
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
Only available when CONFIG_TESTING is enabled. Used to test clearing
the library and library playqueue for testing.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
This prevents an error message (and possible corruption) by continuing
with the open() function even if the file doesn't exist.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
I implemented an entire Gtk::TreeModel in this commit, plus some minor
supporting code in the library to look up playlist entries by index.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
The signal connections for these features are really difficult to test
programmatically, but I can test the effects by calling each function
directly.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
Gstreamer includes <errno.h>, which already defines several of these
symbols. I rename them to avoid namespace collisions. Perhaps a better
solution would be to use the errno.h definitions directly?
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
This is used for the recently played playqueue to iterate backwards when
the previous() function is called.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
I was using CONFIG_DEBUG for these, but they really should be under
CONFIG_TEST for use by the testing code ONLY.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
This returns a pointer to the library :: Library structure requested.
The gui will use this to display information about each path.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
I track the size of each library path for display purposes. I also had
to add in a check for if a new track already exists in the db before
tagging it so updating a library should be much faster now.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
- Combine Artist and Genre struct
- Add in exceptions, rather than boolean returns
- Update the library through idle tasks
I have not implemented importing Ocarina 5.11 libraries yet.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
I do not make any of the library spec changes yet, instead I update the
backend code so it compiles and still works with the changes I have made
so far.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
I changed the two playlists that are supported, added in exception
handling, and removed the list() function since I will always know the
names of playlists. I also rename everything to "playlist" from
"group".
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
This function will convert the provided text to lowercase. This really
isn't a filter function, but the filter already implements a lowercase
cache that should be useful.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
I had been returning success / failed boolean values for various
operations. I think it's better to throw an exception in these
"exceptional" circumstances since error values can give more information
about why a function failed.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
This patch implements the pause-after-N-tracks feature. I also included
various improvements to the audio code.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
- Seek(), position() and duration() functions are implemented
- There are bugs in the test program :(
- Clean up next()
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
The read and write functions will be called by a higher up layer, so I
need to open the file manually in the test.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
I make sure to remove empty playlists from the deck and throw an error
if there are no playable tracks on the deck.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
The file will be passed in by the deck layer, since it stores multiple
files. I just fake up a file in test_2() that is used for storing the
playlist.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
I was using _size as an index into the database, but _size represents
the total number of valid rows and not the id of the new item. If a row
is deleted _size will decrease and the wrong entries will be marked
valid.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
This patch updates the design so indexes are built upon databases using
a special IndexEntry. I also updated the tests/index/ test to match
the new system, but I have not updated filter or group tests yet.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
I require entries to have a "primary key" that is stored in a map to
make it easy to find database rows by key.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
If the id is valid, I fill out a song structure and return true.
If the id is invalid, I return false.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
This is each song's track number, play count, and anything else specific
to a single file. After updating, save all the changed databases.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
Passing the TagLib :: Tag pointer is much easier and cuts down on extra
arguments to each constructor.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
I don't build up a complete set of databases yet, but I do create the
Artist name database to use later.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
Eventually these functions may have to become idle tasks, but for now I
write to disk whenever the library_db is changed and then read from disk
by calling the init() function.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
I can add and remove root-level directories from the library database.
I do not save the database when modified, and I don't yet run an update
on all the files.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
- Check if we are finding the "last" iterator in an empty database
- Better print() descriptions
- Print test return codes that aren't 0 to help find segfaults
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
It doesn't make sense to need to set this value outside of the database
code like I had been doing. So when a new row is inserted mark it as
valid right away.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
This function is used in debug mode to print the current status of the
index. I also created a print_keys() function to only list the keys.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
Other tests may need to print out a database. To make this easier I've
added a print() function to the base database class. This function will
only exist when CONFIG.TEST == True, so don't use it outside of testing!
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
I was using my own cpp file to remove old test data to start with a
clean slate. I've decided it's easier to just remove the files before
running tests if they exist.
I also use this patch to update the test design and add an idea for the
future.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
The library will need databases that have unique values (such as the
artist or album tables). This patch adds support for that in my
existing database code.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
The idle queue is used to schedule tasks ... later. This code was
mostly adoted from a reference TDD experiment by Josh Larson
(themutatedshrimp@gmail.com). Thanks Josh!
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
I only handle the "All Music", "Library" and "Banned" groups at the
moment but I'll eventually add in more features (in future versions).
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
I have everything except for save() and load() written. My unittest is
fairly comprehensive and tests everything implemented so far, so with
any luck putting in save() and load() features will go quickly.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
I had planned on using the stream operator for my database class but
this created some crazy compiler error that I was having difficulty
figuring out. I decided to take the easy route for now and instead
create read() and write() functions that do exactly the same thing.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
Items will be marked "invalid" rather than directly removed from the
database. This make it easier, since I won't need to reassign IDs to
every database item after the removed one.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
A database may have invalid rows. If this is the case, then the next()
function needs to return the id of the next valid row. I'm aware that
this could get horribly inefficient on large DBs with many invalid rows.
I don't expect people to delete large chunks of music all at once, but a
defragment tool is on my "todo" list for a future Ocarina version.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
I've been excited about this! I think it'll be a better design than
what I had for Ocarina 5.x.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
I changed print to compile in the dprint() function when the testing
flag is enabled. This allows tests to have the same output regardless
of debugging status.
Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
- Inherit from fstream to gain access to << and >> operators.
- Make the file version accessable to the outside world.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
- Support OPEN_READ and OPEN_WRITE
- Update the design to accomidate for error checking
- Add lib/test.cpp containing basic functions that can be used for
testing
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
The class resolves the path to the ocarina directory based on the file
hint provided. NOTE: compile-debug.good and compile.good resolve paths
to my home directory. Other users will need to change the values for
the test to pass.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
The class is in charge of resetting fields at will, and will be able to
maintain everything easier than if I were to do it by hand.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
I was using a debug and a release environment for programs, that way
both versions of tests could be checked. Instead, it'll be simpler to
only use a single environment and then control debug information using
CONFIG_DEBUG.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
I store release and debug options in a list so that env.Replace() can be
used to set, modify, and restore values.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
I only have one application so there is no point in having a way to
create multiple application directories.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
I was keeping a vector of objects, and then pass pointers to these
objects around everywhere. HOWEVER, when vectors are resized they
allocate new memory and copy things over invalidating iterators and
pointers to the original objects. This can cause memory corruption
issues when I try to use a pointer to an object that no longer exists.
The simple solution? Allocate tracks dynamically and then store the
pointer in the library path.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
I want to remove the various idle task types that have built up and
replace everything with a single idle type. I also want the idle layer
to be the only place new tasks are allocated.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
Now that I'm using vectors for everything I don't need to maintain my
own class. Nothing uses it now, so it can be safely removed.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
For each library path, I replace the linked list with a vector allowing
me to easily index into the list to find tracks.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
The vector should be simpler than a linked list for tracking playlists.
I also changed reading playlists to use a function in the playlist class
rather than a function outside of the playlist.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
I'm going to gradually move this out of the playlist/ directory since it
doesn't really belong there. I also plan on cleaning up / rewriting
much of the code as I go along.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
I plan on removing this class in favor STL classes. I probably
shouldn't have even tried to implement this myself...
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
Most of this was commented out and hasn't been used in almost a year.
The new gstreamer code doesn't have the property probe feature anymore,
so I can't reimplement my old alsa code. I'll drop it for now and
figure it out later (after cleaning up this other code).
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
I used to use my own inverted index implementation, which makes sense if
I'm searching all songs for a specific match. Instead, GTK was visiting
each track and asking "does this song match?" and this requires a
different implementation. So rather than make an index, instead I have
each track generate substrings for its tags and then I compare filter
text against the substring set.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
I also replace a few PLAYLIST_* notifications with a generic
PLAYLIST_CHANGED notification for when small changes occur. I think
that using set_flag() and check_flag() will make code cleaner and easier
to maintain.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
My "insert while sorted" code was getting complicated, and didn't send
all the notifications to the UI (only the first ~1200 songs were
displayed). This patch both simplifies the code and produces the right
answer without a noticable performance penalty.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
I can make this simplier by simply passing the index into the vector,
rather than needing to calculate the iterator and pass the index.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
There is no reason to track this on my own, iterating over all tracks
and calculating it on the fly is easier and basically unnoticable.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
I don't need to iterate through a linked list to find the track anymore.
Instead, I can access tracks directly using an index.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
I know what playlists are library, recent and banned. All others are
just named "Playlist" so there is no need to set up a name variable.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
Vectors are more straightforward than linked lists and they should allow
me to clean up the code a lot. For now I just put in the straight
conversion, I'll clean things up in future patches.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
I didn't realize this was still around. It should be removed since I
switched to a notification system instead of using the renderer.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
This finishes the job I started in the last commit. Once again, I use
an enum of string properties to determine the right field to return.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
Rathen than using a bunch of get_PROPERTY_NAME() functions, I think it's
cleaner to use dictionary-like indexing to access properties. This
patch converts most track access functions, but I haven't gotten around
to strings yet.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
Rather than hardcode this as a flag, if I set this through the
preferences code users can change the value.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
Flags let me manually set properties after the playlist has been
created, rather than needing to decide upfront with no way of converting
to something else.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
I plan on removing the extra playlist classes to simplify code a bit, so
this function needs to be implemented for everything.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
I created simpler functions using the push_front() / push_back() names
that stl uses. If we're a set-type playlist, then call the
insert_sorted function instead. I also remove unnecessary bulk-inserts
of a single track. Packing and unpacking a list each time seems stupid.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
- Read a command from the pipe, rather than reading a file with a
command in it.
- Use a single ocarina script for all commands, rather than several two
line scripts.
- Change ocarina.bin to point to ocarina instead of ocarina-player for
convenience.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
The build system hadn't been touched in a while, so it needed some
cleaning up. I moved ocarina-specific files into the ocarina/ directory
and use the ocarina/Sconscript to set up build commands.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
This was old code that had been replaced by fs.cpp months ago. I must
have forgotten about removing the rest of it...
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
Ocarina no longer has a header file subdirectory so there is no reason
to have a libsaria subdirectory anymore. Putting header files directly
in the include/ directory is a bit simpler.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>
I was trying to add an empty list, rather than track items. This caused
the library count to increase (on the library path tab), but the library
playlist was never given track pointers so you had to restart ocarina to
see songs.
Signed-off-by: Bryan Schumaker <bjschuma@gmail.com>