/* * Copyright 2013 (c) Anna Schumaker. */ #ifndef OCARINA_AUDIO_H #define OCARINA_AUDIO_H #include #include namespace audio { void init(int *, char ***); void play(); void pause(); void seek_to(long); void stop(); long position(); long duration(); std::string position_str(); void next(); void prev(); void load_track(Track *track); Track *current_track(); void pause_after(bool, unsigned int); bool pause_enabled(); unsigned int pause_count(); }; #endif /* OCARINA_AUDIO_H */