/* * Copyright 2014 (c) Anna Schumaker. */ #include static void no_op() {} static void no_op(bool, unsigned int) {} static void no_op(Queue *, unsigned int) {} static void no_op(Queue *) {} static void no_op(Track *) {} static struct Callbacks callbacks = { .on_play = no_op, .on_pause = no_op, .on_track_loaded = no_op, .on_pause_count_changed = no_op, .on_pq_removed = no_op, .on_queue_track_add = no_op, .on_queue_track_del = no_op, .on_queue_track_changed = no_op, .on_queue_changed = no_op, }; struct Callbacks *get_callbacks() { return &callbacks; }