ocarina/include/audio.h
Anna Schumaker c65c8b06f2 audio: Implement pause after N tracks feature
This patch implements the pause-after-N-tracks feature.  I also included
various improvements to the audio code.

Signed-off-by: Anna Schumaker <schumaker.anna@gmail.com>
2014-04-06 19:56:56 -04:00

33 lines
468 B
C++

/*
* Copyright 2013 (c) Anna Schumaker.
*/
#ifndef OCARINA_AUDIO_H
#define OCARINA_AUDIO_H
extern "C" {
#include <gst/gst.h>
}
namespace audio
{
void init(int *, char ***);
void quit();
bool play();
bool pause();
bool stop();
bool next();
unsigned int current_trackid();
bool seek_to(long);
long position();
long duration();
void pause_after(bool, unsigned int);
bool pause_enabled();
unsigned int pause_count();
};
#endif /* OCARINA_AUDIO_H */