251 lines
7.2 KiB
C
251 lines
7.2 KiB
C
/*
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* Copyright 2013 (c) Anna Schumaker.
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*/
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#include <core/audio.h>
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#include <core/idle.h>
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#include <core/playlist.h>
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#include <core/tempq.h>
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#include <core/core.h>
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#include <tests/test.h>
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static unsigned int load_count = 0;
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static unsigned int state_count = 0;
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static int pause_count = 0;
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static bool test_audio_seek(gint64 pos)
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{
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bool ret = audio_seek(pos);
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GstState state = audio_cur_state();
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while (state != GST_STATE_PAUSED && state != GST_STATE_PLAYING)
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state = audio_cur_state();
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return ret;
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}
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static void test_send_error()
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{
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GstMessage *message;
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GError *error;
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error = g_error_new(1, G_FILE_ERROR_BADF, "Simulated Error");
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message = gst_message_new_error(GST_OBJECT(test_audio_player()),
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error, "Fake error for testing");
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audio_error(message);
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gst_message_unref(message);
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g_error_free(error);
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}
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static void test_audio_load(struct track *track) { load_count++; }
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static void test_change_state(GstState state) { state_count++; }
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static void test_config_pause(int n) { pause_count = n; }
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static struct audio_ops test_audio_ops = {
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test_audio_load,
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test_change_state,
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test_config_pause,
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};
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static struct core_init_data test_init_data = {
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.audio_ops = &test_audio_ops,
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};
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static void test_init()
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{
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test_equal((void *)test_audio_player(), NULL);
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test_equal((void *)audio_cur_track(), NULL);
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test_equal(audio_cur_state(), GST_STATE_NULL);
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test_equal((void *)audio_next(), NULL);
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core_init(NULL, NULL, &test_init_data);
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test_equal(audio_load(NULL), (bool)false);
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test_equal((void *)audio_next(), NULL);
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test_equal((void *)audio_prev(), NULL);
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test_send_error();
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test_equal(audio_play(), (bool)false);
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test_equal(audio_pause(), (bool)false);
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test_equal(audio_seek(7), (bool)false);
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test_equal(audio_position(), 0);
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test_equal(audio_duration(), 0);
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test_equal((void *)audio_cur_track(), NULL);
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test_equal(audio_cur_state(), GST_STATE_NULL);
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test_equal(load_count, 0);
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test_equal(state_count, 0);
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playlist_new(PL_LIBRARY, "tests/Music/Hyrule Symphony");
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while (idle_run_task()) {};
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test_equal((void *)audio_cur_track(), NULL);
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test_not_equal((void *)test_audio_player(), NULL);
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}
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static void test_playback()
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{
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struct track *tracks[3] = { track_get(0), NULL, track_get(0) };
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unsigned int i;
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for (i = 0; i < 3; i++) {
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test_loop_equal(audio_load(tracks[i]), (bool)(i == 0), i);
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test_loop_equal(playlist_size(PL_SYSTEM, "History"), 1, i);
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test_loop_equal(load_count, 1, i);
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test_loop_equal(state_count, 1, i);
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test_loop_equal(audio_cur_state(), GST_STATE_PLAYING, i);
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test_loop_equal((void *)audio_cur_track(), (void *)tracks[0], i);
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test_loop_equal(audio_duration(),
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tracks[0]->tr_length * GST_SECOND, i);
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} test_loop_passed();
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test_equal(audio_pause(), (bool)true);
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test_equal(audio_pause(), (bool)false);
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test_equal(state_count, 2);
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test_equal(audio_cur_state(), GST_STATE_PAUSED);
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test_equal(test_audio_seek(5 * GST_SECOND), (bool)true);
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test_equal(audio_position(), 5 * GST_SECOND);
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test_equal(test_audio_seek(42 * GST_SECOND), (bool)true);
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test_equal(audio_position(), 42 * GST_SECOND);
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test_equal(audio_play(), (bool)true);
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test_equal(audio_play(), (bool)false);
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test_equal(state_count, 3);
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test_equal(audio_pause(), (bool)true);
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test_equal(state_count, 4);
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test_equal(audio_cur_state(), GST_STATE_PAUSED);
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/* Check duration again now that track is fully loaded. */
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test_equal(audio_duration(), track_get(0)->tr_length * GST_SECOND);
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}
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static void test_next()
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{
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struct queue *history_q = playlist_get_queue(PL_SYSTEM, "History");
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struct queue *temp_q = tempq_alloc(0);
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int i;
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state_count = 0;
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/* First, let's test getting tracks from a temporary queue. */
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queue_add(temp_q, track_get(2));
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queue_add(temp_q, track_get(1));
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queue_add(temp_q, track_get(0));
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for (i = 2; i >= 0; i--) {
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test_loop_equal(queue_size(temp_q), i + 1, i);
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if (i > 0) {
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test_loop_equal(audio_next()->tr_dbe.dbe_index, i, i);
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} else /* Simulate an error. */
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test_send_error();
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test_loop_equal((void *)queue_at(history_q, 0),
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(void *)track_get(i), i);
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test_loop_equal(audio_cur_state(), GST_STATE_PLAYING, i);
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test_loop_equal((void *)audio_cur_track(),
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(void *)track_get(i), i);
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} test_loop_passed();
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test_equal(state_count, 3);
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test_equal((void *)tempq_get(0), NULL);
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/* Tracks should now be picked from the collection. */
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for (i = 1; i <= 3; i++) {
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if (i < 3) {
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test_loop_equal(audio_next()->tr_track, i, i);
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} else /* Simulate an error. */
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test_send_error();
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test_loop_equal(queue_at(history_q, 0)->tr_track, i, i);
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test_loop_equal(audio_cur_state(), GST_STATE_PLAYING, i);
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test_loop_equal(audio_cur_track()->tr_track, i, i);
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} test_loop_passed();
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test_equal(state_count, 6);
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}
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static void test_prev()
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{
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struct queue *history_q = playlist_get_queue(PL_SYSTEM, "History");
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struct track *track = queue_at(history_q, 0);
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state_count = 0;
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test_equal(audio_prev()->tr_track, 2);
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test_equal((void *)queue_at(history_q, 0), (void *)track);
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test_equal(audio_cur_state(), GST_STATE_PLAYING);
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test_equal(audio_cur_track()->tr_track, 2);
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test_equal(state_count, 1);
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test_equal(audio_prev()->tr_track, 1);
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test_equal((void *)queue_at(history_q, 0), (void *)track);
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test_equal(audio_cur_state(), GST_STATE_PLAYING);
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test_equal(audio_cur_track()->tr_track, 1);
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test_equal(state_count, 2);
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test_equal(audio_pause(), (bool)true);
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test_equal(audio_prev()->tr_dbe.dbe_index, 0);
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test_equal((void *)queue_at(history_q, 0), (void *)track);
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test_equal(audio_cur_state(), GST_STATE_PLAYING);
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test_equal(audio_cur_track()->tr_dbe.dbe_index, 0);
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test_equal(state_count, 4);
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test_equal(audio_prev()->tr_dbe.dbe_index, 1);
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test_equal((void *)queue_at(history_q, 0), (void *)track);
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test_equal(audio_cur_state(), GST_STATE_PLAYING);
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test_equal(audio_cur_track()->tr_dbe.dbe_index, 1);
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test_equal(state_count, 5);
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test_equal(audio_prev()->tr_dbe.dbe_index, 2);
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test_equal((void *)queue_at(history_q, 0), (void *)track);
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test_equal(audio_cur_state(), GST_STATE_PLAYING);
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test_equal(audio_cur_track()->tr_dbe.dbe_index, 2);
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test_equal(state_count, 6);
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}
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void test_autopause()
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{
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struct queue *history_q = playlist_get_queue(PL_SYSTEM, "History");
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int i;
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audio_pause_after(3);
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test_equal(pause_count, 3);
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pause_count = 0;
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audio_pause_after(3);
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test_equal(pause_count, 0);
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audio_pause_after(5);
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test_equal(pause_count, 5);
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state_count = 0;
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for (i = 4; i > -1; i--) {
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audio_eos();
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test_loop_equal(pause_count, i, i);
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test_loop_equal(audio_cur_state(), GST_STATE_PLAYING, i);
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test_loop_equal((void *)queue_at(history_q, 0),
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(void *)audio_cur_track(), i);
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} test_loop_passed();
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test_equal(state_count, 5);
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audio_eos();
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test_equal(pause_count, -1);
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test_equal(audio_cur_state(), GST_STATE_PAUSED);
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test_equal(state_count, 6);
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test_send_error();
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test_equal(audio_cur_state(), GST_STATE_PAUSED);
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}
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static void test_deinit()
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{
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core_deinit();
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test_equal((void *)audio_cur_track(), NULL);
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test_equal((void *)test_audio_player(), NULL);
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}
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DECLARE_UNIT_TESTS(
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UNIT_TEST("Audio Initialization", test_init),
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UNIT_TEST("Audio Playback", test_playback),
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UNIT_TEST("Audio Next", test_next),
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UNIT_TEST("Audio Previous", test_prev),
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UNIT_TEST("Audio Automatic Pausing", test_autopause),
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UNIT_TEST("Audio Deinitialization", test_deinit),
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);
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