56 lines
1.4 KiB
C
56 lines
1.4 KiB
C
/*
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* Copyright 2014 (c) Anna Schumaker.
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*
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* The Genre tag is used to store the name of genres
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* added to the tag database.
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*
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* When writing a Genre tag to disk, nol ywrite out the
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* genre_name field:
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*
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* ... Video Game Music
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* ... Game Music
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*/
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#ifndef OCARINA_CORE_TAGS_GENRE_H
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#define OCARINA_CORE_TAGS_GENRE_H
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#include <core/database.h>
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struct genre {
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gchar *ge_name; /* This genre's name. */
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gchar **ge_tokens; /* This genre's tokenized strings. */
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gchar **ge_alts; /* This genre's alternate ascii tokens. */
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struct db_entry ge_dbe;
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};
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#define GENRE(dbe) ((struct genre *)DBE_DATA(dbe))
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/* Called to initialize the genre database. */
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void genre_db_init();
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/* Called to clean up the genre database. */
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void genre_db_deinit();
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/* Called to find a genre tag by name. */
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struct genre *genre_find(const gchar *);
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/* Called to get a genre tag with a specific index. */
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struct genre *genre_get(const unsigned int);
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/* Called to compare two genre tags. */
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int genre_compare(struct genre *, struct genre *);
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/* Called to check if a genre has a token that matches the given string. */
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bool genre_match_token(struct genre *, const gchar *);
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/* Called to find the database index of the genre tag. */
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static inline unsigned int genre_index(struct genre *genre)
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{
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return genre->ge_dbe.dbe_index;
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}
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#ifdef CONFIG_TESTING
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const struct db_ops *test_genre_ops();
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#endif /* CONFIG_TESTING */
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#endif /* OCARINA_CORE_TAGS_GENRE_H */
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