ocarina/libsaria/audio/init.cpp

48 lines
778 B
C++

#include <libsaria/audio.h>
#include <libsaria/libsaria.h>
static GstElement *player;
static string cur_file;
void change_state(GstState new_state)
{
gst_element_set_state(GST_ELEMENT(player), new_state);
}
void reset()
{
cur_file = "";
change_state(GST_STATE_NULL);
}
void load_file(string file)
{
string uri = "file://" + file;
cur_file = file;
g_object_set(G_OBJECT(player), "uri", uri.c_str(), NULL);
}
void gst_play()
{
print("Playing!");
change_state(GST_STATE_PLAYING);
}
void gst_pause()
{
print("Paused!");
change_state(GST_STATE_PAUSED);
}
void audio_init(int argc, char **argv)
{
print("Initializing audio...");
gst_init(&argc, &argv);
player = gst_element_factory_make("playbin2", "player");
if (argc > 1)
load_file(argv[1]);
gst_play();
}