59 lines
1.4 KiB
Plaintext
59 lines
1.4 KiB
Plaintext
== Files ==
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ocarina/include/
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deck.h
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ocarina/lib/
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deck.cpp
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$HOME/.ocarina{-debug}/
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playqueue.lst
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== Depends ==
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playqueue
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Deck: (lib/deck.cpp)
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The playqueue deck is used to hold the temporary playqueues created by
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the user.
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- Deck:
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list<Playqueue> deck;
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File << deck.size() << endl;
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File << deck[0] << endl;
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File << deck[N] << endl;
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- API
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void deck :: read(File &);
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void deck :: write(File &);
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Read or write the playqueue file. This will be called
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from the audio layer to store state.
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Playqueue *deck :: create();
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Adds a new playqueue to the end of the deck and returns a
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pointer to it.
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void deck :: remove(N);
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Remove playqueue N from the deck.
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Playqueue *deck :: get(N);
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Return playqueue N from the deck.
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void deck :: move(M, N);
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Move playqueue at index M to index N.
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unsigned int deck :: next();
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Iterate through the deck until you find a playqueue with the
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flag PQ_ENABLED set. Call next() on this playqueue and return
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the result.
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If the playqueue is empty after calling next(), remove it from
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the deck.
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If there are no playable IDs, throw -EEXIST.
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void deck :: reset();
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This function only exists if CONFIG_TEST is enabled. Erase
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all the playqueue information and reset the deck list.
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void deck :: print_info();
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This function only exists if CONFIG_TEST is enabled. Print
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out helpful stats about the current state of the playqueue deck.
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