ocarina/include/gui/audio.h
Anna Schumaker 5e96f40cf8 gui/audio: Unit test can simulate button presses
This is better than calling audio_*() functions directly, since we can
make sure signals are wired up properly in glade.

Signed-off-by: Anna Schumaker <Anna@OcarinaProject.net>
2016-04-08 13:39:39 -04:00

17 lines
359 B
C

/*
* Copyright 2016 (c) Anna Schumaker.
*/
#ifndef OCARINA_GUI_AUDIO_H
#define OCARINA_GUI_AUDIO_H
/* Audio callback functions. */
extern struct audio_ops audio_ops;
/* Called to initialize the GUI audio controls. */
void gui_audio_init();
#ifdef CONFIG_TESTING
void test_gui_audio_timeout();
#endif /* CONFIG_TESTING */
#endif /* OCARINA_GUI_AUDIO_H */