libsaria: Move include/audio.h to the audio directory

The audio class can easily be defined in a file located in the audio/
directory.  This frees up the audio.h name for a UI-facing include file.
This commit is contained in:
Bryan Schumaker 2011-09-12 11:14:23 -04:00
parent d3b8020bbe
commit 679bf41cc1
6 changed files with 6 additions and 5 deletions

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@ -1,7 +1,8 @@
#include <libsaria/libsaria.h>
#include <libsaria/callback.h>
#include <libsaria/audio.h>
#include "audio/audio.h"
static Audio audio;

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@ -1,6 +1,6 @@
#include <libsaria/audio.h>
#include <libsaria/print.h>
#include "audio.h"
static bool initialized = false;
static void init_gstreamer(int argc, char **argv)

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@ -1,6 +1,6 @@
#include <libsaria/audio.h>
#include <libsaria/print.h>
#include "audio.h"
bool Audio::change_state(GstState new_state)
{

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@ -1,5 +1,5 @@
#include <libsaria/audio.h>
#include "audio.h"
bool Audio::get_duration(gint64 &duration)
{

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@ -1,5 +1,5 @@
#include <libsaria/audio.h>
#include "audio.h"
void Audio::set_volume(double volume)
{