libsaria: Move include/audio.h to the audio directory
The audio class can easily be defined in a file located in the audio/ directory. This frees up the audio.h name for a UI-facing include file.
This commit is contained in:
parent
d3b8020bbe
commit
679bf41cc1
|
@ -1,7 +1,8 @@
|
|||
|
||||
#include <libsaria/libsaria.h>
|
||||
#include <libsaria/callback.h>
|
||||
#include <libsaria/audio.h>
|
||||
|
||||
#include "audio/audio.h"
|
||||
|
||||
static Audio audio;
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
#include <libsaria/audio.h>
|
||||
#include <libsaria/print.h>
|
||||
#include "audio.h"
|
||||
|
||||
static bool initialized = false;
|
||||
static void init_gstreamer(int argc, char **argv)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
#include <libsaria/audio.h>
|
||||
#include <libsaria/print.h>
|
||||
#include "audio.h"
|
||||
|
||||
bool Audio::change_state(GstState new_state)
|
||||
{
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
#include <libsaria/audio.h>
|
||||
#include "audio.h"
|
||||
|
||||
bool Audio::get_duration(gint64 &duration)
|
||||
{
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
#include <libsaria/audio.h>
|
||||
#include "audio.h"
|
||||
|
||||
void Audio::set_volume(double volume)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue