ocarina/libsaria/audio.cpp
Bryan Schumaker 679bf41cc1 libsaria: Move include/audio.h to the audio directory
The audio class can easily be defined in a file located in the audio/
directory.  This frees up the audio.h name for a UI-facing include file.
2011-09-12 11:14:23 -04:00

58 lines
745 B
C++

#include <libsaria/libsaria.h>
#include <libsaria/callback.h>
#include "audio/audio.h"
static Audio audio;
void audio_init(int argc, char **argv)
{
audio.init(argc, argv);
}
void libsaria_seek_to(double prcnt)
{
audio.seek_to(prcnt);
}
void libsaria_seek(int dt)
{
audio.seek(dt);
}
void libsaria_play()
{
if(audio.play())
trigger_callback(PLAY);
}
void libsaria_pause()
{
if(audio.pause())
trigger_callback(PAUSE);
}
void libsaria_stop()
{
libsaria_pause();
libsaria_seek_to(0);
}
void libsaria_load(string filepath)
{
audio.load(filepath);
libsaria_play();
}
void libsaria_set_volume(double volume)
{
audio.set_volume(volume);
trigger_callback(VOLUME);
}
double libsaria_get_volume()
{
return audio.get_volume();
}