ocarina/gui
Anna Schumaker 3d31349cca gui/playlist: Random state isn't saved when random button is clicked
We were calling the queue function directly, rather than passing through
the playlist layer.  This means random state isn't saved when the button
is clicked and Ocarina is closed.

Fixes #78: Call playlist_set_random() when clicking random button
Signed-off-by: Anna Schumaker <Anna@NoWheyCreamery.com>
2016-08-28 09:06:33 -04:00
..
Sconscript gui/ocarina: Convert file to C 2016-05-27 12:01:43 -04:00
artwork.c gui/artwork: Don't destroy objects twice 2016-07-27 10:51:59 -04:00
audio.c core/collection: Remove file 2016-08-13 08:31:30 -04:00
builder.c gui: Add a function for determining the height of widgets 2016-06-30 08:18:11 -04:00
collection.c gui/collection: Run FileChooserDialog on startup 2016-08-16 13:38:58 -04:00
idle.c gui/idle: Show the idle progress as a tooltip 2016-07-04 20:07:50 -04:00
model.c core/queue: Use a GQueue directly 2016-07-19 08:13:10 -04:00
ocarina.c core/history: Remove unused queue 2016-07-29 17:09:38 -04:00
playlist.c gui/playlist: Random state isn't saved when random button is clicked 2016-08-28 09:06:33 -04:00
queue.c gui/playlist: Random state isn't saved when random button is clicked 2016-08-28 09:06:33 -04:00
settings.c core/file: Build in minimum version checks 2016-06-24 10:50:37 -04:00
sidebar.c core/collection: Remove file 2016-08-13 08:31:30 -04:00
tempq.c gui/queue: Store playlist in the gui queue 2016-08-13 08:31:30 -04:00
view.c core/collection: Remove file 2016-08-13 08:31:30 -04:00
window.c gui/window: Save width and height between sessions 2016-04-29 13:04:45 -04:00